Paul is a third-year PhD student in the Geometric Data Processing group. His research interests include all aspects of computer animation, though he focuses on simulation and meshing, which is to model complex objects with simple shapes. Paul completed his undergraduate degree in computer science at the California Institute of Technology with a focus in computer graphics. Outside of academia, Paul enjoys hand-drawn animation and frequently wishes he could be an animator. However, his brief forays into hand-drawn animation have enlightened him to the insurmountable wall of patience necessary to draw for a living. While he also enjoys pondering what it would be like to be good at sports, due to a lack of physical stamina and discipline, he more often retreats to the comfort of video games. He especially likes role-playing games like Skyrim.